New Show Hacker News story: Show HN: Paseo – Beautiful open-source coding agent interface

Show HN: Paseo – Beautiful open-source coding agent interface
10 by timhigins | 2 comments on Hacker News.
Repo: https://ift.tt/EACkdFX Homepage: https://paseo.sh/ Discord: https://ift.tt/tHvCqcE

New ask Hacker News story: I hadn't coded in 30 years. Then I built a space game with Godot

I hadn't coded in 30 years. Then I built a space game with Godot
3 by CosmicGoldRush | 0 comments on Hacker News.
Two years ago, I accidentally discovered the Godot Engine for making games. My coding experience was 30 years back. I was a radar designer and I spent years making software for simulating propagation of electromagnetic waves. I even got a scientific prize for it. I followed the tutorial on the Godot website and I was hooked. I did not have a plan for the game. It grew organically. However I had a vision: with Earth's resources getting scarcer, Humanity will have to go beyond Earth and even beyond our own solar system in order to mine for resources. It will face celestial dangers, probably aliens, and also bad humans, ie, Pirates. It started with a single astronaut collecting gold ore. Then of course I added mining robots. For fun, I added meteor storms, and a laser gun to shatter the meteors. Then I designed villains as pirates, so it made sense to develop autonomous robot guns, sort of spatial war drones. Then I designed Aliens, that are attacking the astronaut. In my mind, Aliens are like the indigenous peoples of the Far West that are protecting their territory from invasion. Then it made sense to develop other technologies like the Magnetic Harvester, the Magnetic Repulsor and an Electro Magnetic weapon. Two years ago I started building a game on a Linux laptop. No team. No budget. No guarantee anyone would ever play it. Just an idea, and a lot of hours. And some tension with my wife that resented my long hours facing a computer screen. This is the story of how Cosmic Gold Rush was born. WHY I BUILT IT I was a fan of Sim City. I loved the fast action of Team Fortress. I love the balance between tactic fights and strategic resources in Age of Empires and Shogun. I felt that a lot of AAA games were strong on 3D glitz and weak on purpose and mechanics. I wanted something original, so I ignored other Sci-Fi/Space games in order to concentrate on my personal vision. I know that many will not like it, but I am certain that it will find its niche of people who will enjoy it. WHY GODOT I am a believer in open source. For years I knew that I had to leave Windows because of its spying telemetry. It took me a full year to switch completely to Linux, and AI helped a lot in making that transition easier. So Godot was an obvious choice. Plus I was put off by the pricing scandal around Unity. Even if Godot was weaker at the time, I felt that it was the right choice. Now Godot is increasingly becoming the obvious choice. My experience with Godot is that it never failed me once. I was never blocked by anything. I love the way it loads super fast. I love the language GDScript. I am enthusiastic about its elegant object oriented structure. Only weaknesses: I wish that I could open 2 side by side windows in the editor, and also that the plugin library was richer. But this is very minor. WHERE IT STANDS TODAY The game is feature-complete and in beta. The core loop works. The 9 technologies are implemented. The 7 solar systems are explorable. The two enemy factions — Pirates and Aliens — are fully operational with their own AI behavior and weapons. What I need now is players. Real players who will push the systems, find the edges, and tell me what feels wrong and what feels right. The game is called Cosmic Gold Rush. It is on Steam and the demo is free.

New Show Hacker News story: Show HN: Name2Tree – Turn any name into a deterministic tree

Show HN: Name2Tree – Turn any name into a deterministic tree
3 by subairui | 1 comments on Hacker News.


New Show Hacker News story: Show HN: MetaBrain – A local document memory for AI agents

Show HN: MetaBrain – A local document memory for AI agents
5 by acoye | 1 comments on Hacker News.
Hello there HN I experimented with agentic coding recently and I felt the need to track more contextual data by project. Also I felt the need to be able to go beyond the 1D chat to communicate with agents. So I created a local document memory, that is discoverable by agents themselves. The CLI is designed to be easy to pick up by agents. It allows humans to collaborate too by reading / searching / editing documents in the store. I have a Mac native GUI in the review process, I hope it will show up in the App Store soon. You can try it easily, instructions here: https://metabrain.eu/ Here is the GitHub https://ift.tt/BhOmHzT The project is also an experiment for me to build some swift project truly cross platform (Mac / Linux / Windows) It is open-sourced with the same license as LevelDB that I wrapped in swift to do this project. The agents (and humans) can retrieve content quickly with a search, allowing to re-injecting specific knowledge in a specific context during agentic work. It’s funny, I’ve thought of "inference rule base" as something of a derelict idea of the old functional expert systems. Now that I start working with agents I feel more and more the need to go pick previously working solutions dynamically in such a base. I’d be happy to get feedback. Product fit wise, would this be useful to you or is this just me who is happy with it ? Finally I had fun with the compression of documents, it tries ZSTD quick, if it does not compress the data by more than 10 percent it stores data uncompressed, else it does a ZSTD level 9 compression on the data. I picked up this trick form OpenZFS. Thanks

New Show Hacker News story: Show HN: Zaxy v1.0

Show HN: Zaxy v1.0
3 by syndicalt | 0 comments on Hacker News.


New ask Hacker News story: Tell HN: Meta's AI support feature allows Instagram accounts to be stolen

Tell HN: Meta's AI support feature allows Instagram accounts to be stolen
9 by parable | 2 comments on Hacker News.
If the AI support option is enabled for your Instagram account (it appears to be A/B tested for only a percentage of accounts), anyone can hijack it with little effort. Simply get on a proxy or VPN close to the account's region, then ask the agent to send a code to an arbitrary email address. Once you receive the code, pass it forward to the agent, and it'll provide you with a password reset link which you can then use to sign into the account. Posting here for any Meta employees who may be reading. This flaw has been around for at least a few days and has been used to hijack over 100 high-value Instagram accounts. The correct patch would be to disable the AI support feature entirely for the time being until this is sorted and revert accounts and usernames that have been hijacked over the last few days. This is a pretty important flaw and it's currently being exploited in blackhat circles. The steps above are public knowledge in these circles and can be found trivially on Telegram. Edit: I wouldn't be surprised if this was never acknowledged by Meta. Several months ago in February, there was an exploit that allowed anyone to view the email address and phone number on file for any Instagram account. No acknowledgement from Meta. IMO they should've filed an SEC 8-K for an issue like that.